Before you start your carrom game you will need:
- 1x Carrom Striker
- 1x Carrom Board
- 1x Carrom Powder
- 1x Carrommen Queen (Red)
- 9x Carrommen (White)
- 9x Carrommen (Black)
And please familiarize with the common terms used in carrom using the picture on your right.
- Line up the double whites to aim straight towards the top left and top right pockets.
- Whoever plays first, or breaks, is always white. Lucky shots are counted and allowed.
- When placing the striker on the board to shoot, the striker must touch both ‘base lines’ (see left diagram), either covering the red circle completely, or not touching it at all. The striker may not touch the diagonal arrow line.
- Shooting styles are very personal – whichever works for you is fine as long as you ‘flick’ the striker instead of pushing it.
- For forward shots, you can use your index finger, middle finger, or even the ‘scissors’ shot.
- For ‘back-shots’ you may only use your thumb or the scissors technique.
- No part of your body, except your hand, may cross the imaginary diagonal line (wrong in illustration) nor may your elbow protrude over the frame in front of you.
- For the very first turn, the player is allowed three attempts to “break”
- It doesn’t matter which piece the striker hits first and it doesn’t matter if the striker hits no pieces.
- If a the striker pockets the Queen and/or one or more pieces of her own colour, the player retrieves the striker and takes another strike.
- If the player pockets no pieces or commits a foul, the turn finishes.
- The striker is pocketed.
- The striker or any other piece leaves the board.
- A player pockets an opponent’s piece. If the Queen was also pocketed, it is returned to the centre by the opponent together with the penalty piece. Any other pieces pocketed in the same strike remain pocketed.
- A player pockets the final opponent’s piece. Regardless of whether the Queen has been covered, the opponent’s piece is returned to the centre in addition to the penalty piece.
- A player pockets the final piece before the Queen has been covered. In this case both the pocketed piece and a penalty piece are returned to the centre.
- A player contravenes the rules for striking.
- A player touches any piece in play, other than the striker.
- The first player to strike fails to break the counters in three attempts.
- A player may only pocket and cover the Queen if that player has already pocketed at least one piece of that player’s colour.
- Should a player pocket the Queen before being permitted to cover it, the turn continues but the Queen is returned to the centre at the end of the turn.
- If a player pockets the Queen and one of her own pieces in the same turn, this counts and that player has covered the Queen. Such a player must have already pocketed at least one piece in order to cover the Queen as per normal.
- When a player pockets the Queen but does not cover it, the Queen is returned as near as possible to the centre circle by the opponent.
- At the end of the game the winner scores 1 point for each opponent’s piece left on the board.
- If the winner has less than 24 points and the winner also covered the Queen, a bonus 5 points are scored.
- If the winner has 24 or more points, then no points are scored for covering the Queen.
- The maximum score for one game is therefore 14 points. A match is played to 29 points.
This variant is more suitable for kids and casual players with familiar rules adapted from 8 ball pool.
- The queen can only be pocketed after pocketing all your pieces.
- Pocketing the queen wins you the game.